中文
Faculty

LI Sheng

  • Principal Investigator
  • Institute of Software/Meta-Space Technology, School of Computer Science, Peking University
    National Biomedical Imaging Center, Peking University
  • 个人简介
    The main research directions of the laboratory include computer graphics and images, visualization, virtual reality, human-computer interaction, multimedia and meta-universe, etc. The laboratory has undertaken national 863, 973, national key R&D technology, natural science foundation, military commission of science and technology key projects. The development of large-scale distributed virtual reality and simulation system, realistic rendering and display system, visual simulation system, visualization system. Has won the first prize of science and technology progress of the Ministry of Education, the Chinese Society of Image and Graphics Science and Technology Progress Award. The system developed in the field of national defense promotion and application, to virtual reality technology in the service of national defense military has played a positive role in promoting.
  • 所授课程
    Graphic Computing (3 credits, Graduate)
    Computer Graphics (3 credits, Undergraduate)
  • 获奖及荣誉
    First Prize of Science and Technology Progress, Hyperscale Distributed Virtual Reality Integrated Support Platform and its Application, Ministry of Education, 2009 (ranking 2)
    China Excellent Computer Teacher Award, 2019
  • 个人履历
    2005-present Lecturer/Associate Professor/Principal Investigator, School of Information Science and Technology/School of Computer Science, Peking University
    2000-2004 Ph. D. Computer Application, Institute of Software, Chinese Academy of Sciences
    1993-2000 Bachelor/Master, Computer Software/Application, Shandong University
  • 承担项目
    1. National Natural Science Foundation project "Eye movement Behavior, Visual attention mechanism and eye movement Prediction of Complex Tasks in Mixed Reality", responsible person
    2. National Key Research and Development Plan project "Dynamic Based visual effects parallel simulation technology and engine (2017YFB0203002)", responsible person
    3. Science and Technology Commission project "Intelligent Reconstruction technology of three-dimensional scene for multi-unmanned platforms", responsible person
    4. Science and Technology Commission project "Virtual Battlefield Construction and Visualization", responsible person
    5. Science and Technology Commission project "Future City Test Support System", responsible person
  • 代表性论文及论著
    1. Fujia Su, Sheng Li*, Guoping Wang. SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing. ACM Transactions on Graphics (Proc. of SIGGRAPH 2022), 2022.
    2. Xutong Jin, Sheng Li*, Guoping Wang, Dinesh Manocha. NeuralSound: Learning-based Modal Sound Synthesis with Acoustic Transfer. ACM Transactions on Graphics (Proc. of SIGGRAPH 2022), 2022.
    3. Zhenjing Yu, Junyin Tan, Sheng Li*. Simulation of Collective Pursuit-Evasion Behavior with Runtime Situational Awareness. Computer Animation and Virtual Worlds (Proc. of Computer Graphics International (CGI) 2022). (CGI CAVW best paper award)
    4. Sheng Li*, Xiang Gu, Kangrui Yi, Yanlin Yang, Guoping Wang, Dinesh Manocha. Self-Illusion: A Study on Cognition of Role-Playing in Immersive Virtual Environments. IEEE Transactions on Visualization and Computer Graphics, 2021, doi: 10.1109/TVCG.2020.3044563.
    5. Zhiming Hu, Andreas Bulling, Sheng Li*, Guoping Wang. FixationNet: Forecasting Eye Fixations in Task-Oriented Virtual Environments. IEEE Transactions on Visualization and Computer Graphics, vol. 27, no. 5, pp. 2681-2690, (Proc. of IEEE VR 2021).
    6. Z. Hu, C. Zhang, S. Li*, G. Wang and D. Manocha. SGaze: A Data-Driven Eye-Head Coordination Model for Realtime Gaze Prediction. IEEE Transactions on Visualization and Computer Graphics (Proc. of IEEE VR 2019). 25(5):2002-2010. doi: 10.1109/TVCG.2019.2899187.